
STALZONE LABS
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Data & calculations
Data snapshot: 13 October 2026, from STALZONE Wiki calculator 5.6.0’s current item data. Base and additional artifact properties, armor upgrade arrays, containers and bags use that same snapshot. Infection values remain on the current display scale, introduced by EXBO on 30 September: 10 for radiation, temperature, biological infection and psy; 20 for frost. Burning and bleeding must not exceed zero in returned builds.
EHP = (100 + bullet resistance) × (1 + vitality / 100). Both stats include armor, bag/container and artifact contributions. This is bullet EHP before armor penetration, without armor plates. Healing effectiveness, vitality and health regeneration filters apply to their displayed bonus stats. Movement Speed and Running Speed are separate percentage bonuses, each calculated from its own equipment and artifact properties. There is no combat or out-of-combat regeneration conversion.
Beneficial artifact properties, including unlocked bonuses, scale with quality and upgrade: endpoint × quality / 100 × (1 + 0.02 × upgrade). Harmful properties interpolate across the selected rarity tier; they do not improve with upgrade. Infection accumulation and removal bypass container effectiveness. The net positive radiation, temperature, bio and psy totals are reduced by inner protection; negative totals are retained. Frost bypasses inner protection.
At +15, ordinary artifacts have their three standard bonuses included. Below +15, the search considers legal combinations of unlocked bonuses and shows each choice on the build. Rubik uses your four selected properties, limited to the number unlocked. Results assume those bonus selections are obtainable; compare them with the rolls on artifacts you own. Triggered reactions and Polyhedron shielding are excluded from EHP. Encumbrance, environmental hazards and speed caps are not simulated.
Regional cost estimates use the existing official EXBO auction collection. Each price matches the artifact ID, rarity tier and upgrade level, using the median of completed sales within 30 days. If no sales match, a fresh lowest asking price may be used. Exact quality percentages and bonus rolls are not priced independently. Missing or stale prices stay unavailable; a partial subtotal is never shown as a full build total. Armor, containers and upgrade materials are excluded. Relevant refresh checks artifact types in the builds you are viewing, or Owned when no builds are shown. Automatic refresh uses this same scope and checks collections older than 15 minutes. Full refresh is available separately. The standalone file uses an embedded snapshot; live refresh requires the included local auction service.
The recommended build balances target-weighted performance with remaining purchase cost. Your stat priority order controls weighted performance; ignored stats do not contribute. Stats are normalized to comparable scales, with each higher active row carrying twice the weight of the next. Performance is divided by (1 + cost / max(250,000 ₽, cheapest matching cost)); matching zero-purchase builds take precedence. This is a transparent value heuristic over found builds, not a proven global optimum. Unknown totals cannot be recommended.
Before general search results are selected, combinations of exact owned entries are checked separately without intermediate stat or infection pruning. The owned search enforces quantities, slots and rarity exclusions, and examines up to 1,000,000 recursion steps; the result status reports if that limit is reached. Exact owned rolls are also added to the general candidate pool.
The search combines two discovery passes: the original 500-state beam and a supplementary 1,000-state beam that starts with distinct artifact types. Their complete valid pools are merged before ranking and variation spacing. A bounded refinement pass then adjusts individual artifact qualities in 1% and 0.1% steps around promising combinations, including unsafe near matches. Exact Owned copies are not changed. Results are separated by the selected minimum number of artifact replacements; rarity and percentage changes alone do not count. Fully priced matching builds are ordered by remaining purchase cost; unpriced purchases are never treated as free. It reports up to 50 full builds matching every filter, prioritizing matches, price coverage, distance outside your ranges and purchase cost. Partial containers are never suggested. It cannot prove that an unmatched request is impossible or that a result is globally optimal. Nonmatching builds are discarded. Edited builds must match the filters and infection limits before they can be saved.